4DO 1.3.2.4 changes:
1) Fixed freezes through updates in core Clio
Fixed known freezes in:
2) Graphical fixes:
3) New option added – “Scale Mode”
Enlarges the image, as in NTSC consoles
4) Anvil support
Added support for anvil-bios. Anvil chip emulated, needed to run some games of the European region.
Screenshots:




Download:
Or, go to the download page:
4DO Downloads
Viktor has a forum thread on the topic, please get in touch with him if you’re available to help!
4DO Android: Forum Thread
If you’re unavailable to help with testing, perhaps just say hello and cheer him on!
]]>Changes:
If you want to try 4DO 1.3.2.3, head to to the download page:
4DO Downloads
Changes:
If you want to try 4DO 1.3.2.2, head to to the download page:
4DO Downloads
Changes:
The files are often unusual formats, so you will most likely have to find tools for converting them.
If you want to try 4DO 1.3.2.1, head to to the download page:
4DO Downloads
Changes:
Access the console event binding feature from the “Configure Input” screen.

If you want to try 4DO 1.3.2.0, head to to the download page:
4DO Downloads
Changes:
The hqx filters are full-screen post-processing operations provide benefit via color matching, so there is noticeable improvement on flat fonts or cartoon-style graphics. 3DO games with video or photo-realism are much less likely to see benefit. Here’s a demonstration of hq2x:
Much like the high-resolution rendering (which I’ve renamed to “Double Resolution Rendering”), these hqx filters are very CPU intensive. For example, my 3.0Ghz processor can only handle hq2x at normal speed! Games that do not tax the CPU heavily are good candidates to try.
Note: If you performance is too low for you, you can typically sacrifice game framerate by turning down the CPU Clock Speed in the Advanced settings tab.
I have added a “Health” indicator to help identify when the emulation speed is lagging behind its proper schedule:
Green indicates normal operation. Yellow indicates that the emulation fell behind schedule once recently (and you will hear an audio skip during the compensation), but is otherwise fine. Red indicates that the emulation is chronically behind schedule (at which times framerate is too low and the audio is probably very annoying). Viewing core FPS is still available has not been changed. Games do not necessarily run at 60fps, so FPS wasn’t sufficient to gauge whether the system was running too slow, thus the introduction of the “Health” indicator.
If you want to try 4DO 1.3.1.0, head to to the download page:
4DO Downloads
If you want to try 4DO 1.3.0.1, head to to the download page:
4DO Downloads
Viktor worked long and hard to add support for Crash’n Burn, making it fully playablefor the first time on any emulator! This is the result of a lot of difficult, meticulous debugging!
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Crash ‘n Burn Works! Great Job, Viktor! |
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All Changes in this version:
It’s no hoax! For the first time, you can now play Crash ‘n Burn on an emulator! If you had been eagerly awaiting this capability, send praises Viktor‘s way. 
The fix is pretty complicated, so you may run into a few bugs. When selecting to start a race, sometimes the game will still reboot similar as it did before. Additionally, audio for video clips in racer selection screen sometimes improperly synced. However, the game itself is fully playable!
If you want to try 4DO 1.3.0.0, head to to the download page:
4DO Downloads
Improvements:
Behavioral and technical details of the autocrop feature are:
I first saw the need for this feature when I played through Lucienne’s Quest. I’ve come to find that several games I’ve played benefit from removing this border: Wing Commander III, Daedalus Encounter, Alone in the Dark 1 & 2, AD&D Slayer, and pretty much any FMV game!
If you want to try 4DO 1.2.0.3, head to to the download page:
4DO Downloads