This is one a lot of you have been waiting for!
- Added support for high-resolution (640×480) rendering. You can find the option for the in the “4DO Options” screen, under the “Advanced” tab. This is only of value for 3D games. Additionally, since each frame takes 4 times as long to process, it will cost a lot of CPU! I recommend increasing your audio buffer as well if you enable this.
I’d finally gotten enough control over the timing nuances and audio behavior to look into and enable these advanced features from the later revisions of FreeDO. I must stress that, like in FreeDO, this option hogs the CPU quite a bit. This is due to the fact that all graphics processing is essentially software rendering. Not many games handle this well. For the record, I found that Road Rash and Star Fighter both performed well.
So, that wraps up a big block of feature-related changes I intended to knock out. For a while, I intend to take a break from adding new features for a bit and concentrate again on bug fixes.
Also, anybody interested in helping me develop or test 4DO, please introduce yourself in the forums!
If you want to try 4DO 220.127.116.11 beta, head to to the download page: