First of all, thank you for the feedback and the friendly encouragement!
Just so you know, I intend to add joystick/controller support next. Two player support is also important to me, but I will probably be leaving that for later (at least until beta).
Currently 4DO is “alpha”, and I intend to enter “beta” after:
- joystick support
- drawing the main canvas using OpenGL rather than GDI
- settling on how and where to store “save states”
I have been mentally separating alpha and beta by figuring that in alpha any of your save states or settings may be lost from one version to another. Once it’s in beta, I intend to keep that to a minimum.